Using Augmentation from the SAMR Model in the History or Geography Classroom
Augmentation in the classroom can add a extra level to the students understanding of the learning process. Technology used to augment the students learning can give them a clearer understanding of a complex topic as well as making it engaging in a way that traditional methods can’t.
This model can introduce more independent and student-centric learning within the classroom. Using technology to create more student-centric learning will aide students to start actively learning. This means that the Teacher become more a facilitator of learn rather than the instructor.
Using a combination of pedagogical strategies in the classroom is always thought of best practice. One such strategy is Blooms Taxonomy of Learning as seen in the picture below.
Within the History Classroom there are many way incorporate Augmentation methods to enhance student learning. One such example would be having students create a engaging oral presentation which is accompanied by a PowerPoint or Prezi containing multimedia elements (pictures, videos etc.).
The Augmented Reality Sandbox would have to be one of my favourite geographical technology that is currently being used in a variety of classrooms at multiple levels. This immerses the students giving them real time and tactile as it almost gamifies a key geographical skill that links to many aspects of the curriculum content for student engagement and allows students to track progress in an accessible way.
Student can move the sand and use hand motions to activate various functions, such as creating rain, rivers, lakes and mountains. changing the typography of a landscape. The enhances the students understanding of typography meaning that when faced with a typographical map student would be able to visualise and read the map with ease.
Example 3: Lesson Plan and Google Site